Astro’s Playroom Gets Surprise New Update For February 2025

The first PS3 Buzz, Quick TV, introduced a wireless version of the Buzz Controller. The EyeToy camera was a webcam that allowed the player to participate in mixed-reality minigames, where their body is able to interact with the games on-screen. This makes it a precursor of sorts to Xbox’s Kinect seven years later. The use among games would vary, but it’s most influential game was Toro’s first game, Doko Demo Issyo in 1999, turning him into a PS1 mascot in Japan.

If you miss and trigger the checkpoint on the lower platform you’ll need to restart the level to try again, if you don’t trigger it you can just jump off the side. To fly as far as possible you should hold the controller tilted back the whole way, then jump when you want to drop. In case you’re having trouble unlocking the four special bots, make sure to check out Astro’s Playroom’s community on PSNProfiles, which has solutions to the most common issues players are facing.

Below is a table that lists the locations of the starfish depo 5k in Bot Beach in the correct order the images to enlarge them. For reference, “north” is marked by the giant blue fan building that you enter to get to Springy Spa. You’ll need to find one in order to solve the riddle and free the Special Bot. After a second, a platform will rise up with a more detailed version of the VIP Bot inside a glass tube.

Astro’s Playroom

The triggers offer resistance as you charge your jumps in a frog suit or operate the levers on a toy machine. Sliding your finger across the touchpad lets you direct your movement as you roll around in a ball. The list goes on, and while some mechanics feel like gimmicks (steering with motion controls will never be fun), the majority of them are cool. Even more than that, they make a substantial difference in your connection to the action, conveying an amazing tactile sense of the world. A number of special bots were added to Astro’s Playroom in the months leading up to the release of Astro Bot.

Rescue Special Bot Trapped In Memory Meadow

The DualShock Controller is one of the most recognizable pieces of PlayStation history, and replaced the original pad as the pack-in controller. It added twin analog sticks (which could be pressed in for L3 and R3), a small and large rumble motor in either handle, and increased the height of the L2 and R2 buttons. While many games supported the DualShock, very few utilized the right analog stick. JAPAN Studio’s own Ape Escape is famous for requiring the use of a DualShock for this very reason. It’s a wonderful celebration of PlayStation’s history but the absolute best moment is the final boss battle which is so perfectly handled we almost died of nostalgia playing it. Past games are also celebrated in fine style thanks to the little skits that are always going on in the background, often involving other bots playing the role of famous game characters.

A Trip Through Memory Lane

Once you do, these bots will be added to your collection of bots when you play Astro Bot. So often that’s where magic in video games happens, and that’s most certainly the case here. On its own, this is a beautifully crafted, exquisitely paced and absolutely gorgeous 3D platformer. Combined with the hardware it’s bundled on, it’s something very special indeed – and one of the best launch titles I can remember in an age. It’s a phenomenal thing, taken even further with adaptive triggers that provide meaningful, forceful feedback. In Astro’s Playroom, the player has to complete 4 main locations divided into 4 levels.

Astro is a cute little robot that runs, hops, and flies across colorful worlds – each based on different components of the PS5. You splash around in the cooling unit, soar through the SSD, and explore the GPU forest. Like other mascot platformers, you also need to collect things along the way, some of which are floating in plain sight while others require some minor effort to obtain. In terms of basic structure and mechanics, Astro’s Playroom is not surprising; it adheres closely to a comfortable formula. But that familiarity doesn’t drag the experience down, because the DualSense controller adds novelty in fun and surprising ways. Astro’s Playroom comes pre-installed on every PlayStation 5, so when you first start it up, you may assume it’s a tutorial designed to introduce you to the system’s capabilities.

As should be evident, Kat has the ability to change the direction of gravity. In 2015, it was remastered on the PlayStation 4 by Bluepoint Games. At the very end of the level, check the left-hand side of the CRT pile to find two dancing cats in front of a PocketStation.

There isn’t a specific way to get these items only, you just have to keep rolling until you get them. If you want an idea of what each Gatcha ball gives, puzzle pieces are obvious, silver balls are the Gatcha Prizes, and the gold balls are the Artifacts. If you need more coins you can go replay levels you’ve already completed, grabbing the Puzzle Pieces and Artifacts again because those give a large number of coins when you obtained them again. I have Spinal Muscular Atrophy Type II, meaning when it comes to gaming, I struggle with dexterity, strength, and mobility. The very opening of this game before even accessing a menu guides you through the controller, including the need to forcefully push down both triggers simultaneously. The use of resistant triggers has been a concern of mine since the announcement of the new DualSense controller.

You’ll receive the 4 final artifacts, which include the 3D Pulse Wireless Headset, HD Camera, DualSense Wireless Controller, and the PlayStation 5 and the trophy will unlock. Once, you found all the required artifacts, go to the PlayStation Labo and you will see 3 artifacts hanging from the ceiling. Climb up the ladder from the PS2 and jump from gun to gun until you stand on the PS VR Aim Controller. Go to the tip (the light ball) of the PS VR Aim Controller and the trophy will unlock. / Ico-nic for more information on each Main Area and the Video Guide below for all puzzle pieces in CPU Plaza.

The Bots chasing the bike refer to the huge swarms of zombies featured in the game. Further along the area where the Horizon and Dreams easter eggs are will be some vines you can move by blowing into your microphone. Inside the cave on the right is a coffin, which if you punch will cause a blonde figure to emerge and pull the lid back on. This references the Castlevania series, specifically 1997’s Symphony of the Night on PS1, by Konami Computer Entertainment Tokyo.